
In ancient times, the dark elves served the Once again open the gates to Dal Quor, drowning Khor-įire and magic are bound together in the forges of lost vaire in a sea of living nightmares. weapons fall into their hands, the Dreaming Dark might If theseĬome, to ask the question he needs to answer. So he waits for someone to Labyrinth in search of the fabled destiny arms. This last king of Xen’drik possessesĭreadful secrets, but remains bound to Riedran psions fight their way through the Crystal I n the ruins of Ker Marquan, a titan king sits savages are determined to shatter any signs of civilizationĪtop his throne on the path to the timeless they can find, and now their army bears down on the cityįountain, dreaming of the empire he once of Stormreach. 74 New Monsters OutsideĪlchemy Beetle.74 Arquis Tellora. 52 Memorial Marker Lizardfolk in Xen’drik. 59ĭrow: Beyond the Scorpion.51 Locations. 51 Magical and Psionic to Other Climates. 138 Adapting AnimalsĬhapter 3: Encounters. Old-Growth Ruins.41 High-Level Adventurers 23Ĭhapter 2: Adventure Sites.27 The Traveler’s Curse. 111 Thunder Sea.12Ĭrossing the Thunder Sea. Any similarity to actual people, organizations, places, or events is purely coincidental. Please keep this address for your records This product is a work of fiction. GREAT BRITAIN unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This material is protected under the copyright laws of the United States of America. Hasbro UK Ltd DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, EBERRON, Player’s Handbook, Dungeon Master’s Guide, MonsterĬaswell Way Manual, Secrets of Xen’drik, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in To learn more about the Open Gaming LicenseĪnd the d20 System License, please visit EUROPEAN HEADQUARTERS +1–800–324–6496 be reproduced in any form without written permission. Renton WA 98057–0707 This WIZARDS OF THE COAST® game product contains no Open Game Content. Box 707 This product uses updated material from the v.3.5 revision. PACIFIC, & LATIN AMERICA the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard U.S., CANADA, ASIA, Based on the original DUNGEONS & DRAGONS® rules created by E. Jesse Decker GRAPHIC PRODUCTION SPECIALIST Scott Fitzgerald Gray Mark Tedin, Franz VohwinkelĬhristopher Perkins Todd Gamble, Brian Hagan, Bulmahn, COVER ARTISTĪndy Collins Andy Brase, Mitch Cotie, Eric Deschamps,ĮDITOR John Hodgson, Ron Lemen, Lucio Parrillo, Tangled Depths: "Shard of Brilliance" Strongbox - Search in the Tangled Descent area for the strongbox from the "Shard of Brilliance.Keith Baker, Jason M.Piece of Common Unidentified Gear (0-2).

Switch to Griffon and fly due south, using one "movement ability" to land on the platform with the chest. Springer up to the mushroom platform, ride the air current up to the tree branches, and springer up again to any point on the tree you can stand on. Starting from the Order of Whispers Camp Waypoint -, head south to the most western tree on this side of the chasm. Continue to use the updrafts to glide north over towards the vista, and then turn left towards the tall tree with fungus pads around the top of it - here you will find the strongbox, and three Mordrem Guard Sharpshooters keeping watch. Use the other updrafts to continue up and round towards the Arboreal Overlook (optionally landing on the platform with the Tropical Birds sitting on it to gain the point of interest). Jump and glide at the far exit to the hole - there is an updraft here which will carry you up. Facing southwest towards the tree trunk, glide over to it - it looks steep but you can land on it. Climb the grassy bank to the right of the "Pact Pistol" on the ground, and then jump up onto the platform on the right. Starting from the Order of Whispers Camp Waypoint -, head southeast.
